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	<title>Comments on: Glade# Code Generator</title>
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	<link>http://eric.extremeboredom.net/2005/06/08/203</link>
	<description>adventures into and out of extreme boredom.</description>
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		<title>By: Charles Edward Pax</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-56460</link>
		<dc:creator>Charles Edward Pax</dc:creator>
		<pubDate>Mon, 20 Aug 2007 16:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-56460</guid>
		<description>Hi, everyone. The project on this site is interesting to me because I am a developer for a program called Gladex (http://www.openphysics.org/~gladex/). Using a Glade file it produces code using libglade for any supported language. As of 2007-09-19 it supports Python, Perl, and Ruby. We&#039;re interested in making a C# plugin and would love to take a look at the code you have. However, the svn repository does not appear to be operational. Did your program get merged into monodevelop? Does anyone have a copy of the code? Can anyone help me out?</description>
		<content:encoded><![CDATA[<p>Hi, everyone. The project on this site is interesting to me because I am a developer for a program called Gladex (<a href="http://www.openphysics.org/~gladex/)" rel="nofollow">http://www.openphysics.org/~gladex/)</a>. Using a Glade file it produces code using libglade for any supported language. As of 2007-09-19 it supports Python, Perl, and Ruby. We&#8217;re interested in making a C# plugin and would love to take a look at the code you have. However, the svn repository does not appear to be operational. Did your program get merged into monodevelop? Does anyone have a copy of the code? Can anyone help me out?</p>
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		<title>By: Mikhail Esteves</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-8829</link>
		<dc:creator>Mikhail Esteves</dc:creator>
		<pubDate>Tue, 26 Sep 2006 07:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-8829</guid>
		<description>Thanks for this. And nice UI!</description>
		<content:encoded><![CDATA[<p>Thanks for this. And nice UI!</p>
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	<item>
		<title>By: Rev&#8217;s thought dump &#187; Blog Archive &#187; Starting a Game Development Company</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-516</link>
		<dc:creator>Rev&#8217;s thought dump &#187; Blog Archive &#187; Starting a Game Development Company</dc:creator>
		<pubDate>Tue, 29 Nov 2005 22:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-516</guid>
		<description>[...] Speaking of gaming worlds. I was reading a copy of the latest MSDN Magazine - we get them at work - and I found 1 article that was actually interesting. It covered System.CodeDOM and how to use it to dynamically generate code, compile it, and then call it from the same app. While this is nothing new - I believe Eric actually wrote an app that generates form code for you with CodeDOM - it&#8217;s something I haven&#8217;t looked into. Two applications that come to mind: genetic programming and learning machines and secondly it would be perfect for my passion of having a game world you could edit/create from inside the game. [...]</description>
		<content:encoded><![CDATA[<p>[...] Speaking of gaming worlds. I was reading a copy of the latest MSDN Magazine &#8211; we get them at work &#8211; and I found 1 article that was actually interesting. It covered System.CodeDOM and how to use it to dynamically generate code, compile it, and then call it from the same app. While this is nothing new &#8211; I believe Eric actually wrote an app that generates form code for you with CodeDOM &#8211; it&#8217;s something I haven&#8217;t looked into. Two applications that come to mind: genetic programming and learning machines and secondly it would be perfect for my passion of having a game world you could edit/create from inside the game. [...]</p>
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		<title>By: united states</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-512</link>
		<dc:creator>united states</dc:creator>
		<pubDate>Fri, 25 Nov 2005 17:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-512</guid>
		<description>Hi! How to me to adjust a background of page?</description>
		<content:encoded><![CDATA[<p>Hi! How to me to adjust a background of page?</p>
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		<title>By: jB: no - that's definitely not good enough</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-484</link>
		<dc:creator>jB: no - that's definitely not good enough</dc:creator>
		<pubDate>Fri, 18 Nov 2005 09:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-484</guid>
		<description>&lt;strong&gt;Miguel de Icaza: Mono Status 2005&lt;/strong&gt;

After releasing Mono 1.1.10 recently, Miguel de Icaza has put up a long entry dubed &quot;Mono Status &#039;05&quot; on his blog concerning the current status and the upcoming changes and additions to the open-source .NET implementation. The following points are c...</description>
		<content:encoded><![CDATA[<p><strong>Miguel de Icaza: Mono Status 2005</strong></p>
<p>After releasing Mono 1.1.10 recently, Miguel de Icaza has put up a long entry dubed &#8220;Mono Status &#8216;05&#8243; on his blog concerning the current status and the upcoming changes and additions to the open-source .NET implementation. The following points are c&#8230;</p>
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		<title>By: Martin Sieradzki</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-233</link>
		<dc:creator>Martin Sieradzki</dc:creator>
		<pubDate>Thu, 07 Jul 2005 20:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-233</guid>
		<description>Hi, well done. Really nice tool.

Would be fine is someone could could add the vbnet support.

Greetings from Germany

Martin</description>
		<content:encoded><![CDATA[<p>Hi, well done. Really nice tool.</p>
<p>Would be fine is someone could could add the vbnet support.</p>
<p>Greetings from Germany</p>
<p>Martin</p>
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		<title>By: Rob Cowell</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-206</link>
		<dc:creator>Rob Cowell</dc:creator>
		<pubDate>Mon, 13 Jun 2005 15:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-206</guid>
		<description>Me again, hope you don&#039;t think I&#039;m spamming your comments!

Is there a particular reason the EXE needs to be run from its own directory (ie, cd to that dir before running) ?  If I run it from my homedir, and give it a full path to the exe to run, instead of cd&#039;ing there, I get a NullReferenceException.

I think its because its either trying to load an external resource (glade xml) or a referenced assembly (judging by a 30 sec glance at your code) and is unable to find it in the path releative to the main exe

Only discovered this by trying to add it to the Programming menu on the GNOME panel and wondering why it didn&#039;t do much....</description>
		<content:encoded><![CDATA[<p>Me again, hope you don&#8217;t think I&#8217;m spamming your comments!</p>
<p>Is there a particular reason the EXE needs to be run from its own directory (ie, cd to that dir before running) ?  If I run it from my homedir, and give it a full path to the exe to run, instead of cd&#8217;ing there, I get a NullReferenceException.</p>
<p>I think its because its either trying to load an external resource (glade xml) or a referenced assembly (judging by a 30 sec glance at your code) and is unable to find it in the path releative to the main exe</p>
<p>Only discovered this by trying to add it to the Programming menu on the GNOME panel and wondering why it didn&#8217;t do much&#8230;.</p>
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		<title>By: Rob Cowell</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-205</link>
		<dc:creator>Rob Cowell</dc:creator>
		<pubDate>Mon, 13 Jun 2005 13:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-205</guid>
		<description>Just the app I could of done with 6 hours ago when I was coding up my Glade UI on the train to work ;-)

Worked a treat on my project anyway.  Hopefully someone can add those extra features, cos they&#039;re a little above my coding abilities.</description>
		<content:encoded><![CDATA[<p>Just the app I could of done with 6 hours ago when I was coding up my Glade UI on the train to work ;-)</p>
<p>Worked a treat on my project anyway.  Hopefully someone can add those extra features, cos they&#8217;re a little above my coding abilities.</p>
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		<title>By: James Chaldecott</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-202</link>
		<dc:creator>James Chaldecott</dc:creator>
		<pubDate>Fri, 10 Jun 2005 09:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-202</guid>
		<description>About the ability to update existing source files:

I would suggest using partial classes (MCS supports them , I think). They are intended for use with code generation. 

VS2005 now uses partial classes for all the code generated by the various designers (e.g. WinForms editor, typed Resources, XAML). Their convention is to have (up to) two files per class:  &quot;Foo.cs&quot; for the edited code and &quot;Foo.g.cs&quot; for the generated code. The &quot;Foo.g.cs&quot; is fair game to be discarded &amp; regenerated at any time.</description>
		<content:encoded><![CDATA[<p>About the ability to update existing source files:</p>
<p>I would suggest using partial classes (MCS supports them , I think). They are intended for use with code generation. </p>
<p>VS2005 now uses partial classes for all the code generated by the various designers (e.g. WinForms editor, typed Resources, XAML). Their convention is to have (up to) two files per class:  &#8220;Foo.cs&#8221; for the edited code and &#8220;Foo.g.cs&#8221; for the generated code. The &#8220;Foo.g.cs&#8221; is fair game to be discarded &amp; regenerated at any time.</p>
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	<item>
		<title>By: khad</title>
		<link>http://eric.extremeboredom.net/2005/06/08/203/comment-page-1#comment-201</link>
		<dc:creator>khad</dc:creator>
		<pubDate>Fri, 10 Jun 2005 05:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://eric.extremeboredom.net/2005/06/08/203/#comment-201</guid>
		<description>Good looking UI!</description>
		<content:encoded><![CDATA[<p>Good looking UI!</p>
]]></content:encoded>
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